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feat: Implement shuffle spill support with composite partition refs - Update RayPartitionRef to hold multiple ObjectRefs (chunks) to support spilling. - Update RepartitionNode in local execution to spill data when threshold is reached. - Update RayMaterializedResult and RayPartitionSet to handle list of ObjectRefs. - Update RemoteFlotillaRunner to correctly package results based on task type. - Optimize RepartitionState memory usage by reusing vectors. - Fix into_batches and dynamic batching tests by allowing multiple result outputs for pipelined tasks. - Fix mypy and formatting issues.
caican00:support-shuffle-middle-data-spill
1 hour ago
Refactor UDF concurrency logic and cleanup imports
dujl:udf-scale
1 hour ago
fix
caican00:support-shuffle-middle-data-spill
2 hours ago
fix: update UDF concurrency properties in split_udfs rules
dujl:udf-scale
2 hours ago
feat: Add configuration parameters for UDF concurrency
dujl:udf-scale
5 hours ago
feat: Implement shuffle spill support with composite partition refs - Update RayPartitionRef to hold multiple ObjectRefs (chunks) to support spilling. - Update RepartitionNode in local execution to spill data when threshold is reached. - Update RayMaterializedResult and RayPartitionSet to handle list of ObjectRefs. - Update RemoteFlotillaRunner to pass list of refs to RayMaterializedResult. - Add test_shuffle_with_spill to verify spill logic.
caican00:support-shuffle-middle-data-spill
5 hours ago
feat: Implement shuffle spill support with composite partition refs - Update RayPartitionRef to hold multiple ObjectRefs (chunks) to support spilling. - Update RepartitionNode in local execution to spill data when threshold is reached. - Update RayMaterializedResult and RayPartitionSet to handle list of ObjectRefs. - Update RemoteFlotillaRunner to pass list of refs to RayMaterializedResult. - Add test_shuffle_with_spill to verify spill logic.
caican00:support-shuffle-middle-data-spill
8 hours ago
feat: Implement shuffle spill support with composite partition refs - Update RayPartitionRef to hold multiple ObjectRefs (chunks) to support spilling. - Update RepartitionNode in local execution to spill data when threshold is reached. - Update RayMaterializedResult and RayPartitionSet to handle list of ObjectRefs. - Update RemoteFlotillaRunner to pass list of refs to RayMaterializedResult. - Add test_shuffle_with_spill to verify spill logic.
caican00:support-shuffle-middle-data-spill
9 hours ago
Active Branches
feat: Implement shuffle spill support with composite partition refs
last run
1 hour ago
#6133
CodSpeed Performance Gauge
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feat: Add configuration parameters for UDF concurrency
last run
1 hour ago
#6135
CodSpeed Performance Gauge
0%
refactor(arrow2): use arrow-rs for python conversions
last run
12 hours ago
#6130
CodSpeed Performance Gauge
+1%
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