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Merge branch 'master' into fix/zoom-custom-min-max-clamp
JCQuintas:fix/zoom-custom-min-max-clamp
6 hours ago
[charts-pro] Fix wheel zoom clamping with custom minStart/maxEnd zoomAtPoint assumed minStart=0 in two spots: minSpillover used Math.abs(newMinRange) instead of MIN_RANGE - newMinRange, and the final span clamp used MIN_ALLOWED_SPAN as the lower bound instead of MIN_RANGE + MIN_ALLOWED_SPAN. With custom bounds, wheel/pinch/ tap-drag zoom produced wrong spans when limits were hit.
JCQuintas:fix/zoom-custom-min-max-clamp
6 hours ago
WIP: fixing the area detection
alexfauquette:radia-interaction
7 hours ago
demo
alexfauquette:radia-interaction
8 hours ago
[charts] use cubic solver for berzier intersection (#22152)
master
8 hours ago
[charts] Centralize WebGL clear/render cycle (context-based) (#22127)
master
8 hours ago
[charts] Use canvas-relative scissor values in WebGL regression tests Hardcoded device-pixel scissor values were fragile: on DPR=1 the 80px square exceeded the drawing area's narrower dimension and rendered as a truncated rectangle, while on DPR=2 it happened to fit. Fall back to fractions of gl.canvas.width/height so the painted region stays the same visual size regardless of DPR, drawing area, or axis margins.
JCQuintas:webgl-shared-canvas-context
8 hours ago
[charts] Fix DPR-dependent rendering in WebGL regression tests Canvas buffer is sized in device pixels (CSS × devicePixelRatio), so scissor coordinates also operate in device-pixel space. The tests used raw CSS-pixel values, which made the rendered rectangles cover different fractions of the canvas depending on the DPR of the running screen. Scale the scissor args by window.devicePixelRatio to keep the painted region the same visual size on DPR=1 (CI, external monitors) and DPR=2 (retina) screens.
JCQuintas:webgl-shared-canvas-context
9 hours ago
Latest Branches
CodSpeed Performance Gauge
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[charts-pro] Fix wheel zoom clamping with custom minStart/maxEnd
#22159
6 hours ago
d7f25a5
JCQuintas:fix/zoom-custom-min-max-clamp
CodSpeed Performance Gauge
0%
[charts-premium] Add highlight to the RadialLineChart
#22156
7 hours ago
411bbb8
alexfauquette:radia-interaction
CodSpeed Performance Gauge
0%
[charts] Centralize WebGL clear/render cycle (context-based)
#22127
9 hours ago
3fc8a38
JCQuintas:webgl-shared-canvas-context
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