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Make fast and gaussian blur faster#2
last run
12 hours ago
Use platform-aware fast rounding for FloatNearest::to_u8/to_u16 Introduce fast_round_f32 that delegates to hardware rounding (roundss/frintn) on SSE 4.1 and aarch64, and falls back to the mantissa snapping trick ((x + 2^23) - 2^23) elsewhere to avoid the costly libm roundf call.
12 hours ago
e86529a
perf/faster-blur
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Add CodSpeed continuous performance benchmarking
2 days ago
caea9d4
codspeed-wizard-1772277085312
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