1 day ago 2e770f1 release-plz-2026-01-29T22-35-20Z pull_request Compare
Headchore: release v0.16.1
#135
release-plz-2026-01-29T22-35-20Z Compare Suggested base runs: • 41 total
get path Vec2(356.0, 166.0) benches/path.rs::benches::get_pathget path Vec2(233.0, 323.0) benches/path.rs::benches::get_pathtriangulation many overlapping benches/triangulation.rs::benches::triangulation_many_overlappingget path Vec2(468.0, 584.0) benches/path.rs::benches::get_pathget path Vec2(512.0, 170.0) benches/path.rs::benches::get_pathis in mesh Vec2(131.0, 669.0) benches/is_in_mesh.rs::benches::is_in_meshbenches/triangulation.rs::benches::triangulation is in mesh Vec2(135.0, 360.0) benches/is_in_mesh.rs::benches::is_in_meshis in mesh Vec2(308.0, 147.0) benches/is_in_mesh.rs::benches::is_in_meshtriangulation many overlapping (simplified) benches/triangulation.rs::benches::triangulation_many_overlapping_simplifiedtriangulation square overlapping benches/triangulation.rs::benches::triangulation_square_overlappingtriangulation arena overlapping benches/triangulation.rs::benches::triangulation_overlappingtriangulation arena bulk add obstacles benches/triangulation.rs::benches::triangulation_bulkget path Vec2(827.0, 678.0) benches/path.rs::benches::get_pathbenches/baking.rs::benches::baking recast - prepare fullmesh benches/recast.rs::benches::prepare_fullmeshtriangulation many overlapping (simplified + inflated) benches/triangulation.rs::benches::triangulation_many_overlapping_simplified_inflatedis not in mesh Vec2(0.0, 0.0) benches/is_in_mesh.rs::benches::is_not_in_meshis in mesh Vec2(575.0, 410.0) benches/is_in_mesh.rs::benches::is_in_meshbenches/triangulation.rs::benches::triangulation_square get path Vec2(611.0, 658.0) benches/path.rs::benches::get_pathis not in mesh Vec2(726.0, 470.0) benches/is_in_mesh.rs::benches::is_not_in_meshno path Vec2(575.0, 410.0)-Vec2(458.0, 47.0) benches/no_path.rs::benches::no_pathrecast - find path with height benches/recast.rs::benches::find_path_with_heightget path Vec2(993.0, 290.0) benches/path.rs::benches::get_path© 2026 CodSpeed Technology