1 day ago 55b7639 main push Compare
Suggested base runs: 41 total
get path Vec2(512.0, 170.0) benches/path.rs::benches::get_pathis in mesh Vec2(135.0, 360.0) benches/is_in_mesh.rs::benches::is_in_meshis in mesh Vec2(131.0, 669.0) benches/is_in_mesh.rs::benches::is_in_meshget path Vec2(827.0, 678.0) benches/path.rs::benches::get_pathtriangulation many overlapping benches/triangulation.rs::benches::triangulation_many_overlappingis in mesh Vec2(308.0, 147.0) benches/is_in_mesh.rs::benches::is_in_meshbenches/baking.rs::benches::baking triangulation arena bulk add obstacles benches/triangulation.rs::benches::triangulation_bulkget path Vec2(468.0, 584.0) benches/path.rs::benches::get_pathrecast - prepare fullmesh benches/recast.rs::benches::prepare_fullmeshget path Vec2(611.0, 658.0) benches/path.rs::benches::get_pathtriangulation many overlapping (simplified) benches/triangulation.rs::benches::triangulation_many_overlapping_simplifiedis not in mesh Vec2(726.0, 470.0) benches/is_in_mesh.rs::benches::is_not_in_meshis in mesh Vec2(22.0, 432.0) benches/is_in_mesh.rs::benches::is_in_meshget path Vec2(993.0, 290.0) benches/path.rs::benches::get_pathget path Vec2(356.0, 166.0) benches/path.rs::benches::get_pathtriangulation many overlapping (simplified + inflated) benches/triangulation.rs::benches::triangulation_many_overlapping_simplified_inflatedis not in mesh Vec2(0.0, 0.0) benches/is_in_mesh.rs::benches::is_not_in_meshis in mesh Vec2(575.0, 410.0) benches/is_in_mesh.rs::benches::is_in_meshno path Vec2(0.0, 0.0)-Vec2(0.0, 0.0) benches/no_path.rs::benches::no_pathbenches/triangulation.rs::benches::triangulation_square recast - enrich path with height benches/recast.rs::benches::enrich_path_with_heighttriangulation arena overlapping benches/triangulation.rs::benches::triangulation_overlappingbenches/recast.rs::benches::find_path is not in mesh Vec2(521.0, 90.0) benches/is_in_mesh.rs::benches::is_not_in_mesh© 2026 CodSpeed Technology